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Thread Statistics | Show CCP posts - 20 post(s) |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
1
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Posted - 2013.04.20 12:30:00 -
[1] - Quote
FU leave the domi alone !!! I had a reason to fit hybrids, now all you'll ever see is domis with projectiles.
Also usuck, and don't fix stuff that ain't broken |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
2
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Posted - 2013.04.24 05:11:00 -
[2] - Quote
Save the DOMI !!!! Do not remove the hybrid bonus or else you'll only see projectile domies
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Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
3
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Posted - 2013.04.24 11:38:00 -
[3] - Quote
fleet domis are gonna be what : a mjd, sensor booster , 6 x 1400, and sentries? God a non moving fleet, which s#its drones. Yes I can see the Domi is the new fleet ship alright.
hyperion is better btw. mega is missing it's high slot , drones bandwidth and uses more cap so worse, with it's 8 lows i expect even more brick mentality.
I feel like they took from the mega and gave to the hyperion - why did they need to take from mega I do not know. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
4
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Posted - 2013.05.01 20:36:00 -
[4] - Quote
I posted a couple of weeks ago, and now I see that "my feedback" hasn't done a damn of difference. Yeah, I'm talking about the Domi.
First of all, as some one already mentioned, why even bother making a "Sniper" when it's "guns" won't shoot past 60km. I need 3 modules just to make the damn ship target and activate the drones at 100 + range - sebo and 2 drone range control modules. Some sniper. In fact the shortest ranged sentry drone(garde) will be able to hit beyond the drone control range. Talk about idiots bonus.
Second - how stupid is it to have a sniper which can forget it's guns in space? You move 5 km and forget about getting your drones. Also forget aligning to a planet, sorry all our dps is gone now, we're aligning.
Why change s#it which isn't broken? I never heard anyone complain that the domi is overpowered, this most gallente of all gallente ships should be returned to it's previous glory!!!!!
Look you have 115 pages worth of complaints about the domi. Change it the hell back already ! |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
5
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Posted - 2013.05.03 22:09:00 -
[5] - Quote
Somebody already said that drone control range shouldn't affect sentries, since they sit right next to your fat unmoving ass. It's a whole different story if you had to command drones that are some 100 km away. If this change is made and the domi doesn't have to lose 2 high slots just to use the sentries "sniping" ability and just a mid for a sebo I can see the change as a good thing.
As it is now it's nothing but a nerf. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
6
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Posted - 2013.05.05 14:03:00 -
[6] - Quote
I can just see that sniper domi fleet getting hit by 5 bombers and losing all it's DPS... nice. Maybe if it came with carriers that could dispense sentries until the next bombing run ... Hahahahaha domi snipers. Even if drone control range didn't apply to sentries it would still be a bad idea. Unless you can somehow mount the sentries to the Domi hull and put them under the defense of their motherships sentry sniper fleet feels like a big fu-üking failure |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
7
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Posted - 2013.05.07 02:58:00 -
[7] - Quote
Are you seriously thinking sentry domi sniper fleet is a good idea? Hell a disco rokh can kill all your DPS, and every time you hide your sentries from a bomber attack you're not doing DPS. I never said somebody will target the drones 1 by 1 and destroy them. There's AOE weapon which can pretty much cripple the whole fleet. I would've been shooting but there were bombers, I would've been shooting but there was lag from the 1000 drrones, I would've been shooting but we were aligning . As great DPS as a sentry domi is at 120 km I still think the drone's inherent clumsiness will make it at best a quirky and random weapon which any FC who knows what he's doing will exchange with ships with .... mounted guns. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
14
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Posted - 2013.05.10 12:35:00 -
[8] - Quote
I don't see how the mega was nerfed, yes it lost it's drones but the fact is it probably wasn't carrying heavy drones in the first place since it already had heavy hitters in the form of it's guns and needed protection only from small ships and probably carried ECM and light / medium drones anyway. And the low slot is always handy, now you don't have to wonder, do I put DPS or do I put tank, now you can have both. Hyperion lost DPS , I think an effective gun worth, but it got heavies and a low slot and an utility high. So it became effectively a mega from before without the tracking and with repping bonus. I would like to hope, that this particular combination will be effective against something other than BS, since we won't be seen a lot of BS's in the coming days, what with the 100 mil versions becoming 200+ and so on...still the guns will now spend less cap and it has an extra low slot... lets say it didn't get shafted. Domi had it's damage nerfed, now it's only logical use is as an immobile platform, a type of a POS weapon which you don't have to anchor. Ohh and it can loose it's DPS very easily, with low alpha, and not that high EHP. All of eve is trying to be as mobile as possible, domi has become a gate camper...excellent. NOT ! |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
14
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Posted - 2013.05.10 18:00:00 -
[9] - Quote
I don't know what you're smoking but lets look at the mega: right now with 3 damage mods it has a 4.33 ROF and 3700 volley with AM t1. The new mega will have 3.25 ROF with 2961 volley. So in 10 volleys or 43 seconds the old mega could do 37k damage, the new mega will do that 37k damage in 40 seconds only. In 43 seconds it would've done 40k damage, unless my math is way off. And lets face it, ships which the mega could be fighting should have more than 40k EHP. The real nerf for the mega is the price tag which is 50 mil higher than the current.
BTW I think we will be seeing less and less solo and small gang BS's since 90% of the changes are not really buffs at all, just some radical changes, and some are outright nerfs and yet the price tag is higher , in fact for the ex tier 1s it will be 100% increase, and trust me when I say that, the changes for tier 1s and for tier 2s DO NOT IMPROVE THE SHIPS BY 100%. BS is still a fatter less mobile gank bait, which as of summer of 2013 you won't be able to lose with gusto
Why does this fu-üking forum keep eating my posts and saves drafts ??? It piss-¦s me off to no end. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
14
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Posted - 2013.05.11 02:30:00 -
[10] - Quote
Broxus Maximas wrote:
You also forget the loss of drones and are you forgetting the damage bonus from BS V?
This math does not seem correct at all.
I said that if you only had 125 m3 you could be using medium and maybe ECM drones, which you can also use now. As for the bonus from BS V , after the patch there will be no bonus to damage from BS skill just bonus to ROF. |
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Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
15
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Posted - 2013.05.13 01:15:00 -
[11] - Quote
To use the sentry bonus and "snipe" you lose 2 of the high slots to drone link augmentors. Unless of course you don't care for the second domi bonus and fit 6 turrets and shoot at 60 km only |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
21
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Posted - 2013.05.27 10:22:00 -
[12] - Quote
Cap recharge should've been calculated on a per shooting gun basis, and type of gun with some base cap recharge for all ships, and type of tanking.
example (with made up figures). Every BS gets 10 basic recharge(for prop, hardeners etc.) a mega gets on top of that 7x2.2 or 15.4 cap recharge extra for hybrid gun shooting with ROF bonus or total of 25.4 a hyperion gets 6x2 or 12 cap recharge bonus for it's guns + 10 extra for active repper bonus or total of 32 an apoc gets 8x3 cap bonus for it's guns(lazors getting higher coefficient due to guns using more cap) or 34 cap recharge a maelstrom gets the 10 bonus for local rep bonus but no cap bonus for guns since proj are capless or a total of 20 cap. Domi for instance gets no cap boni other than the base 10 since it will have no bonus to shooting guns and no bonus to tanking so domi cap would be 10. new geddon will get the 10 base + the bonus cap for running neuts....
And so on.
If you follow the formula there would be no need for complicated cap bonuses and no ships running out of cap just by turning on their guns.
Surely a good ship designer would think in advance and not let it's creation to cripple itself just by shooting at enemies and would give the ship as much cap as it needs. |
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